they can pick up the game for the wrong reasons...money, women, fame. ~ Boxing Champion Floyd Mayweather on the Colbert Report
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In the position on the right it is Black to move.
Answer below.
Today I want to share some news and notes, and reader mail.
- Congrats to 16 year old Isaac Martinez who just passed the USCF 2000 mark! Isaac is Anthea Carson's son. Anthea took Isaac to his first tournament when he was just three days old. Isaac climbed all the way from a rating of 100 (the lowest possible rating) all the way to 2000! You can see his rating history here: http://www.uschess.org/msa/MbrDtlMain.php?12911979 Congrats!

- One correction - a couple weeks ago when I passed 2000 for the first time, I said that the USCF only gives "bonus rating points" if the tournament was at least 4 rounds. This is not correct - it is a minimum of three rounds to get bonus points (that way a "quad" tournament would count). I was getting confused with the USCF "norms" system - you have to play at least 4 rounds to get a "norm". Thanks to Klaus Johnson of North Carolina for pointing out the mistake. You can read more about the "norm" system here: http://www.glicko.net/ratings/titles.pdf
- Got a funny comment via email from "Tactics Time" ebook reader Danny G who wrote, "I had a funny feeling, My girl took the kindle for the last 5 days to devour a book as she usually does, meaning I could (only) take a glimpse on tactics time, and the result is that when I went back to my games, I felt like how to say it, like "Popeye without his spinach" kind of thing hehehe. was scary. felt like my super powers had abandon me... fortunately she is done now and I get to have my daily fix of tactics. =)"

- Danny also asked about the "80/20" rule, which I sometimes talk about. I wrote: "Here is more info about the 80/20 rule... http://en.wikipedia.org/wiki/
Pareto_principle
Basically what I am saying is this:
Say you have one player that does this study plan
20% openings
20% tactics
20% strategy
20% middlegame
20% endgame
this would make sense - it treats each aspect of the game of equal importance. So you study each in an equal amount.
but the 80.20 rule says that you are going to get 80% of your results from 20% of your effort!
So in this case the 20% (in my opinion) is the tactics!
So knowing this, you should modify the plan to be this:
80% tactics
20% everything else
That way you are focusing on the 20% that accounts for 80% of the games being won or lost.
So
my idea is that 80% of all the class player games are being won/lost
because of a tactic of some sort (or could have been won with a tactic
if both sides missed it). The other 20% are being won/lost/drawn
because of all the other factors combined.
Hope that helps!
Entire books have been written on the subject, so I am just scratching the surface here."
Here is the complete game:
[Event "Clan challenge"]
[Site "http://www.redhotpawn.com"]
[Date "2007.09.21"]
[Round "?"]
[White "MATIC"]
[Black "oishi"]
[Result "1/2-1/2"]
[ECO "C10"]
[WhiteElo "1588"]
[BlackElo "1479"]
[PlyCount "59"]
[EventDate "2007.??.??"]
1. e4 e6 2. d4 d5 3. Nc3 c5 4. Nf3 cxd4 5. Nxd4 dxe4 6. Bb5+ Bd7 7. O-O Nf6 8.
Bg5 Bxb5 9. Ncxb5 Be7 10. Qe2 Qd5 11. Nc7+ Kd7 12. Nxd5 exd5 13. Bxf6 gxf6 14.
Nf5 Bc5 15. Qb5+ Ke6 16. Qxc5 Kxf5 17. Qxd5+ Kg6 18. Qxe4+ f5 19. Qxb7 Nd7 20.
Qxd7 Rad8 21. Qxa7 Rd2 22. Qb6+ Kh5 23. c4 f4 24. Qf6 Rg8 25. Qxf7+ Rg6 26.
Qxf4 Rdd6 27. Rad1 h6 28. Rxd6 Rxg2+ 29. Kh1 Rg1+ 30. Rxg1 1/2-1/2
Answer: 28...Rxg2+!! 29.Kh1 Rg1+ 30.Rxg1 with a stalemate. Black saves a losing position into a draw.
Happy Tactics!
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� Copyright 2011-2013 Timothy Brennan, All Rights Reserved.
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